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backtracking goes wild with superposed maps
Posted: Fri 19 Feb 2021 16:43
by Angelique Gatera
When trying to backtrack a proton beam through a LEBT, a virtual collimation is generated at the end of a fieldmap.
- bact-tracking jump.png (41.75 KiB) Viewed 13973 times
It seems to be due to the fact that the later fielmap is superposed to another (problem disappears when overlapping removed).
Re: backtracking goes wild with superposed maps [SOLVED]
Posted: Mon 22 Feb 2021 11:27
by Didier
Hi Angelique,
The problem come from an incompatibility with overlapping field map and aperture map during back-tracking. This bug has been fixed in the last version 2.16.16.7
Regards,
Didier