backtracking goes wild with superposed maps [SOLVED]
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backtracking goes wild with superposed maps
When trying to backtrack a proton beam through a LEBT, a virtual collimation is generated at the end of a fieldmap.
It seems to be due to the fact that the later fielmap is superposed to another (problem disappears when overlapping removed).Re: backtracking goes wild with superposed maps [SOLVED]
Hi Angelique,
The problem come from an incompatibility with overlapping field map and aperture map during back-tracking. This bug has been fixed in the last version 2.16.16.7
Regards,
Didier
The problem come from an incompatibility with overlapping field map and aperture map during back-tracking. This bug has been fixed in the last version 2.16.16.7
Regards,
Didier